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Jan 07, 2015 Roll an Adventure Using the 5e Dungeon Master’s Guide — Part IV (Conclusion). Here’s another thing about using the random tables in the DMG — you have to know when to use one and when to skip it. And hosts The Tabletop Engineer YouTube Channel that focuses on creating terrain.
With the licensing of AD&D 2E from WoTC this project has reached it's conclusion. I'll be happy to continue to answer questions and help out as I can for the old AD&D Core but if you'd like to see what we're doing currently you can find the AD&D ruleset and content thread here.-------------------------------------------
Overview
Download links at bottom of post.
- Purpose: Support AD&D Core (1e and 2e) and have all the advanced features that can be included.
- Ruleset Base Source: The ruleset source is being built using the 5e code base (version released in January of 2017) with the 5e'isms filed off and/or converted to a use that fits AD&D Core.
- Other
- Spell Module
- NPC Module
- Item Module
- Class Sample (OSRIC Classes) Module
- 1e Specific Extension >>HERE<<
Details
Goals (The Quest!)
I decided to hack out a ruleset for AD&D Core games because I was unhappy for various reasons with what is available. I also enjoy coding, especially when it's for something I play, AD&D. My personal goal is to hack out a ruleset that I can use in my weekly games and take advantage of the features FG allows that doesn't have any requirements that will cost the DM other than FG itself.
I picked the 5e codebase to start as with because after playing with all of the various versions of D&D rulesets that existed it seemed to be the most feature rich… and why re-invent the wheel?
So what is 'CORE' rules? For this project currently, AD&D PHB/DMG. Additionally for 1e that also includes the UA, DSG and WSG. For 2e that also includes the base Handbooks (Wizard, Rogue, Fighter and Priest) . I am excluding 2e OPTION books (commonly called 2.5e) because those diverge too much to be compatible with AD&D 1e… at least right now.
Features and what is in the works (Rumor Table!)
The TODO list is too long to post and constantly updated. Here is a link to my OneNote notebook that contains the list of 'TODO' and other related items I've created for the project. This does not include everything I've done but a lot of it. I'm trying to keep it current as I move forward.
https://1drv.ms/u/s!AntMyR2CVQb6jEkRTQQoeZg4ViSX
(click on the TODO tab on the left, you can then click on the individual sections for the character sheet/etc)
Download (Where is the Treasure hidden?)
I have attached a copy of the 'current as of my updating this post' AD&D Core.pak to this post.
The most current version (while in beta) can be downloaded from the github repo here:
https://github.com/CelestianGC/AD-D-Core
Download the zip, create a directory in your ruleset folder called 'AD&D Core' and then copy the contents inside the zip in 'AD-D-Core-master.zipAD-D-Core-master' to that..
http://i.imgur.com/GBAlg2B.png
You can also just make a new zip file and renamed it to 'AD&D Core.pak' with the contents I mentioned above placed in the ruleset folder with the others (like 5e.pak/etc).
Help with Project (Want to help the old hermit?)
I am doing this mainly for me and my group but if you're happy with the ruleset and want to help work on the project feel free to PM me here or you can email me at [email protected].
Modules (The Trading Post )
![Tweaking Random Terrain Table 1e Dmg 2017 Tweaking Random Terrain Table 1e Dmg 2017](http://3.bp.blogspot.com/-o5CdUU82e_Y/VGtp5xg_dyI/AAAAAAAAhmk/2ILLTjkGCZ8/s1600/DMG%2Brandom%2Bwilderness.jpg)
- Spells
- Have a large collection of spells but need to review and build a module that will comply with SRD.
- Monster/NPCs
- Have a large collection of NPCs but need to review and build a module that will comply with SRD.
Extras!
I wrote a perl script to import the AD&D Core Rules CD html files into Fantasy Grounds. This script will allow you to have your 2e PHB/DMG and all the other books included in the Core Rules CD in your FG game for you and your players. It's certainly not as pretty as the 5e books (I'm just one person) but the search feature is great. Once you include those links to your 'classes' and 'races' and such your players will love you.
I've also added a script that will also let you import the spells into your 'Spells' section from the same HTML files. If time permits I will do the same for creatures. I've already got a script that I used to import some 3k AD&D creatures from various sources but will require some work to deal with the Core Rules CD html format.
Perhaps someday in the future I can do some work on the import script to have it organize the 'books' a bit better.
This probably one of the biggest reasons I decided to drop my 2 year project with my Maptools AD&D Framework and pickup Fantasy Grounds. Having the books available easily linked in convenient places is a huge boon.
Keep in mind this script requires some knowledge of perl. At least installing perl including several modules but not necessarily coding.
Download:
https://github.com/CelestianGC/FG--A...-Core-Importer
Read the 'read me' for more details.
List of Tutorial Videos
- Character Sheet Tutorials
Update 2019.04.17 FINAL RELEASE OF AD&D CORE.
- Bugfix: item powers added would overwrite their description with the items description
- Update: campaign settings for DM show effects/health text made a bit more clear.
- Added: Added: Only allow one initiative roll during each round. Option to force (alt key).
Download latest version here:
- AD&D Core SRD Spells.mod(159.8 KB, 363 views)
- AD&D Core Items.mod(348.2 KB, 645 views)
- AD&D Core OSRIC Classes.mod(17.7 KB, 304 views)
- AD&D Core.pak(7.48 MB, 63 views)
I played a little bit of 1e back in the day, though I was a BECMI kid. So I’m not completely unfamiliar with this, but don’t have an enormous amount of exposure.
I’m working off the PDF put out by WOTC (available at Drivethru) which I believe, except for the cover and the copyright info on the title page. Is identical to the printed edition.
Shannon Appelcline has a history of the printings of the Dungeon Masters Guide (no apostrophe in 1e) here.
The cover on the edition I’m going by is this:
The original picture is a lot more evocative, showing a lot more of the efreet, and adventurer’s fighting it. I like it, but assume that the scantily clad woman being held by the monster was not the sort of thing WOTC wanted to portray. At least she’s got a dagger. I think she may be trying to stab the monster.
(WOTC really cropped too much out of all the 1e cover reprints, but that’s a subject for another day.)
We then learn, on the title page, this is 'A COMPILED VOLUME OF INFORMATION PRIMARILY USED BY ADVANCED DUNGEONS & DRAGONS GAME REFEREES, INCLUDING: COMBAT TABLES; MONSTER LISTS AND ENCOUNTERS; TREASURE AND MAGIC TABLES AND DESCRIPTIONS; RANDOM DUNGEON GENERATION; RANDOM WILDERNESS TERRAIN GENERATION; SUGGESTIONS ON GAMEMASTERING; AND MORE.” (TSR's all caps, not mine. )
Foreward
The book starts with introductory remarks by Mike Carr, not Gary Gygax, discussing whether Dungeon Mastering is an art or a science, more of something with an individual flair, or based on attention to detail.
“Esoteric questions aside, one thing is for certain — Dungeon Mastering is, above all, a labor of love,” he says, before explaining how the AD&D DMG will improve your life as a Dungeon Master and, along with your imagination, help you create the best worlds possible.
Contents
I don’t have much to say about the table of contents, since we’ll be getting to everything eventually. But it also has a list of the charts in this book, in alphabetical order rather than chapter order. To give you an idea of the diversity of what we’ll encounter, here are the “C” entries.
Castle Tables ..............................................................................................182, 183
Chance of Contracting Disease ..............................................................................13
Chance of Discovering Natural Cave Area ...........................................................106
Chance of Parasitic Infestation ...............................................................................13
Chances of Becoming Lost .....................................................................................49
City/Town Encounter Matrix ................................................................................191
Combat Sequence ................................................................................................61
Conjured Animals Table ......................................................................................222
Construction Defensive Values .............................................................................110
Construction Times .....................................................................................106, 107
Cost of Constructions ..........................................................................................107
Cost of Holy/Unholy Water Receptacles ...............................................................115
Cost of Siege Engines .........................................................................................108
Cost of Spells Cast by Non-Player Characters ...............................................103, 104
Creatures Struck Only By Magic Weapons .............................................................75
Chance of Contracting Disease ..............................................................................13
Chance of Discovering Natural Cave Area ...........................................................106
Chance of Parasitic Infestation ...............................................................................13
Chances of Becoming Lost .....................................................................................49
City/Town Encounter Matrix ................................................................................191
Combat Sequence ................................................................................................61
Conjured Animals Table ......................................................................................222
Construction Defensive Values .............................................................................110
Construction Times .....................................................................................106, 107
Cost of Constructions ..........................................................................................107
Cost of Holy/Unholy Water Receptacles ...............................................................115
Cost of Siege Engines .........................................................................................108
Cost of Spells Cast by Non-Player Characters ...............................................103, 104
Creatures Struck Only By Magic Weapons .............................................................75
Next: We get Gygaxian.